Game Advert Project 2004- Example 8

In this shot I made everything except the modelling of the knight. The character rigging, texturing, and animation sequence was assigned to me. I used the same texturing techniques as explained in examples 3and 7 for the knight and morning star. The animating was carried out in keyframes due to time limits and precision. As a reaction to the morning star swinging in and hitting him on the helmet, the knight's head spins and he is jolted back a few steps. I have also added a morph feature to the helmet so that it bends when the morning star impacts.