Self Elected Project 2005 - Example 4
For the exhaust I used the same steel and dirt textures that I made for the knight armour in the game advert project 2004. As a reminder - the texture map was made in the form of wet and dry mud. I simply made two blend materials. The first being a steel effect with raytracing and fall off properties which was blended with a dark desert floor map but at accordance to a simple black and white splat map. The second blend was basically the same as the previous but with a darker desert floor map, decreased tolerance on the splat map, and a bump map activated with noise on each of the splat regions. And finally I blended both of my blend materials to an even mixture.

Back to Self Elected Project